![]() ![]() The performance differences are consistent across display resolutions, so dropping from Ultra to High should net about a 13% performance boost, while Medium gives a 26% boost and Low 36%. Ultra quality, 2560x1440, FSR Ultra quality, CAS on, HD textures off, DXR off High quality, 2560x1440, FSR Ultra quality, CAS on, HD textures off, DXR off Medium quality, 2560x1440, FSR Ultra quality, CAS on, HD textures off, DXR off Low quality, 2560x1440, FSR Ultra quality, CAS on, HD textures off, DXR offĪs for the graphical gubbins, you can just whack on one of the four presets: Ultra, High, Medium, or Low. Credit where it’s due, Far Cry 6 also has an excellent range of accessibility options, from colourblind modes and adjustable subtitles to menu narration and the ability to turn QTEs into single button presses. ![]() FoV adjustment, V-Sync and frame rate locks, resolution scaling and so on. Here we’ll be focusing on the main quality settings, and which ones to turn down in exchange for faster performance, though it’s worth mentioning that there are plenty of other tweaks you can make to personalise the game for your setup. While the PC version of Far Cry 6 could do with some fine-tuning, there’s a good mix of graphical options that make it perfectly possible to nab some extra frames. The good news is that if you can provide sufficient video memory, HD textures add some extra visual crispness while levying a somewhat modest performance tax. Indeed, when I tried these textures on the 8GB GTX 1080, some of them failed to load in properly, hurting the aesthetic instead of enhancing it. In addition to sucking up another 40GB-odd of storage space, it requires a towering 11GB of VRAM to run without problems. Nonetheless, Far Cry 6 also wants to embrace premium hardware with its optional HD Textures Pack. HD Textures Pack on, 2560x1440, Ultra quality HD Textures Pack off, 2560x1440, Ultra quality I suspect some CPU bottlenecking can hinder the GPU from getting as much done as it should, which is concerning even if you're not wielding one of the absolute best graphic cards. I also noticed GPU utilization often sitting below 90%, only very rarely coming close to the ideal 100%. The absolute high frame rate average I got from the benchmark, using the RTX 3090, Core i9-10900K, a 1080p resolution and the Low graphics preset, was 152fps: just enough to fill out a 144Hz monitor, but a lower ceiling that might be expected. However, after both running the benchmark dozens of times and playing normally for several hours, I do get the sense that Far Cry 6 might not be making the best possible use of its resources. As such, the benchmark tool can still be a useful performance indicator. I used this for repeatability’s sake – the game proper is often more taxing, but if you can average at least 70fps in the benchmark you should get at least a minimum 60fps while playing. Sure enough, the GTX 1080 system seldom dropped below 60fps on High settings, and averaged a little higher in Far Cry 6’s integrated benchmark. ![]() I also tested top-end performance with an RTX 3090 and Core i9-10900K. My main testing rig targeted the standard recommended spec, with a GTX 1080 and 16GB of RAM, albeit with a more powerful Core i7-8086K.
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